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 Smith Micro Moho Pro 12.1.0.21473 Multilingual 170620

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TémanyitásTárgy: Smith Micro Moho Pro 12.1.0.21473 Multilingual 170620   2017-06-20, 08:35

Smith Micro Moho Pro 12.1.0.21473 Multilingual 170620

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Smith Micro Moho Pro 12.1.0.21473 Multilingual | 380.65 MB

Everything you need to make amazing, professional animation. Moho Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.


Moho Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation. With an intuitive interface and robust features such Smart Bones, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho Pro 12 delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.

Revolutionary Smart Bones
Smart Bones is an incredible feature that reduces or entirely removes distortion around your characters joints specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls

Bone Constraints
Several major enhancements have been made to Mohos bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling.

FBX Support for Unity Game Developers
Unity game developers and users will now be able to use FBX support of animated 2D content in Moho Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk, is the most common method for integrating animated 2D and 3D assets in Unity.

Import Photoshop Files
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating.

Bounce, Elastic and Stagger Interpolation
By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. Watch Video

Real Time Media Connection
The new Real Time Media Connection in Moho Pro automatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike.

Separate Render Process
The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed.

Preview Animation
You can now preview animations before committing to rendering. By going up to File Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Watch Video

Depth Shifting
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.

Media foundation
The 64-bit ShiChuang version of Moho Pro will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on ShiChuang 7 and higher, the application can create movies using the ShiChuang Media Foundation media library. When exporting animations on ShiChuang XP and higher, the application can create movies using the DirectShow media library.

GPU Acceleration
Graphics Processing Unit (GPU) Acceleration takes advantage of your computers hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers.

Random Line Width Refined
In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing.

Nested Layer Controls
Previously, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.

Flexi-Binding
Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.

Adjustable Particle Source
With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on Use base layer as source in your Layer Settings and you're set!

Enhanced Depth of Field
Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.

Scripting
More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.

Layer Comps
Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.

Flexible Import and HD Export Capabilities
Anime Studio can import several kinds of other media files into an animation project. Import QuickTime, AVI or MPEG-4 video or even 3D scenes from Poser. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.

Patch Layers
Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get the desired style. Watch Video

64 Bit Architecture
Moho Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance.

Timeline Markers
Take notes and make comments on the timeline for future reference.

Shy Bones
Hide and see only the bones that you currently need.

Image Cropping Tool
Crop your images easily and directly in Anime Studio.

Copying Content
Easily copy layers and content from one document to another.

Copy and Paste Keyframes
Copy and paste keyframes and animations from one layer to another or even to another document.

NEW Moho Pro 12 Features:

NEW! Enhanced Freehand Drawing Tools
Freehand tools have been hugely improved, giving more accuracy and creating less points.

NEW! Bezier Handles
Get more design control with customizable vector Bezier handles. Create unique line bends with fewer points and optimized for animation!

NEW! Smart Warp
Create custom meshes that can bend, shape, twist and animate assets. Works for both images and vectors and can be used with Smart Bones!

NEW! Realistic Motion Blur
A new setting allows for true motion blur. Control the amount of frames and blend. Apply to any moving asset for instant results!

NEW! Animate Multiple Layers at the Same Time
Get MORE done by editing multiple layers on the timeline in Moho 12. No more jumping back and forth between layers for complex tasks!

NEW! Pin Bones
Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!

NEW! Updated GUI
Icons are bolder, the library and layers panels have been revamped and a new backend panel allows for easy color and brightness customization.

NEW! Export/Import Actions
Share actions with other rigs! Export an action to use later or import it into another rig. As long as the rig has a similar structure, your action will work!

And much more!
Moho offers the most powerful 2D rigging system and mix it with frame by frame, Particles, Physics and many other features. Get professional results for animation or games easier and faster!

What's New in Version 12.1.0:
Moho is now localized in English, Spanish, French, German and Chinese.
Added an option to enable/disable welding of endpoints in the Freehand tool.
Improve smoothing of freehand strokes, especially quickly-drawn ones, by increasing the angle tolerance for corner points.
Pro Only Handle save as from script.
When Moho is not activated and in the demo period, you can now choose whether to use the Debut demo or the Pro demo.
Pro Only In the Layers panel, you can now convert an image sequence layer to a switch layer via the Convert to Switch item on the context menu.
Pro Only Added 4K Ultra HD and 4K Digital Cinema dimension presets to the Project Settings.
Implemented some optimizations that can significantly speed up playback. Improvement will vary between files.
Added an option to use multitouch for navigation only. Also added some thresholds for view angles to prevent unwanted rotation.
Pro Only The Keyframe window can now be docked. It shares space with the Timeline on the right of the Timeline when docked.
Note that the Keyframe window descends out of the Timeline. The keyframe window cannot be docked unless the timeline is also docked.Toggling the docking state of the timeline will cause the Keyframe window to become undocked if the timeline is undocked. Closing the Timeline window also closes the Keyframe window.
In order to give consistent keyboard shortcut defaults, the default shortcut for the Keyframe item on the Window menu has been changed to Alt-Ctrl F on Win, Option-Command F on Mac.There is a new Keyframe item on the Docking menu with the shortcut Shift-Alt-Ctrl F on ShiChuang, Shift-Option-Command F on Mac.
Closed, two-point curves are now allowed. Before we had full control over bezier curves, this did not make any sense.
When importing an image sequence, make it clearer that the user can either choose the first image in the sequence or all of the images in the sequence. If the user chooses all of the images in the sequence, this works around a problem where choosing only the first image sometimes does not select all of the images in the sequence
Selected channel icons will now be drawn using the selected keyframe color, not hard-coded to red.
Pro Only Library Tags editing in the Preview now uses a combo text/popup control. The popup will contain General Tags defined in the application preferences. You can select tags from the popup menu to add them to the tags text.
Pro Only Layer Settings Window General tab The Tags field is now a combo-box (edit text field with popup). Items may be selected from the popup to add them to the existing tags in the edit field. The popup menu displays General tags from the Preferences and tags used in the current document.
Pro Only New Tags features In the Documents section of the application Preferences, you can now enter General Tags as a comma separated list. These tags will be made available for quick selection from a popup menu wherever you can set tags in the application. Currently this is limited to the Project Settings dialog and the Add/Set tags pop ups in the Layers window.
Activation Added a License Manager button to the alert that appears at launch if the subscription has expired for a license. When clicked this will open the url to the License Manager in the users default web browser.
Pro Only Added a new preference: Always save XMP metadata for document assets
XMP data is normally saved for a project document if comments or tags are entered in the project settings.
Now, you can also force XMP data to be saved for all projects referencing external assets (image files, audio files, etc.).
Pro Only Paths to external assets used by a project are now saved in the assets property in the XMP metadata for a project file.
This will become especially important in the Library when a search option is added to allow finding project documents in the library that are using an asset with a given name and/or path.
Pro Only - If a project in the Library has XMP metadata containing a list of the assets used in the project, the Preview now lists the names of those assets.
Pro Only - Library search option added: Uses Asset.
When this search option is selected you can search for Moho� projects using an asset whose name contains your search term.
The search will return projects indexed by the Library whose xmp metadata contains a list of the assets used in the project.
Attempted to close 2-points curves specially to make them behave as ovals, but this created an incompatibility with other curve types. Removed this treatment of 2-point curves.This has no effect on 12.0 users because it was something for 12.1. Pro Only - Asset modified column in the Open Document Assets tab.
This new column shows a "pencil" indicator for document assets that have been modified since the project containing the asset was opened in Moho�, or since the last changes that happened after that were accepted as reviewed.
Click the indicator to accept changes as reviewed. This will clear the indicator for display on the item.
To accept all changes for assets of a document, alt-click the indicator.
This will set all as reviewed and only changes that occur after that will cause the indicator to reappear.
A tooltip is provided when hovering over an indicator appearing for an asset to help explain its meaning and how to clear it.
? When deleting a point from a curve, the neighboring control handle positions are preserved.
? Parameterized AnimChannel::Copy M_Style::Copy to handle partial copies.
? When importing image sequences, the number of images is limited when only selecting the first frame for import.
? Pro Only - In the keyboard shortcuts for the main window there are two new items:
Step Forward By Interval - When triggered moves to the next frame by the default interval, as set on the timeline toolbar.
Step Back By Interval - When triggered moves to the previous frame by the default interval, as set on the timeline toolbar.
So if you are animating by two's you can enter shortcuts to step the frame by the default interval, whereas the left and right arrow keys continue to step by 1 frame as always.
Improvements in Moho� 12.1
? On ShiChuang mp3 had problems where the app would lose focus because they use the Media Foundation mp3 decoder. When creating a new audio layer, the app now sets the focus back to the main window similar to new movie layers.
? Fixed bug where main window loses focus after importing a movie on ShiChuang. On initial import the main window should no longer lose focus.
? Exports were being prevented for export sizes greater than 4000x4000. Fixed the alert so that it will happen for Legacy QuickTime exports on ShiChuang as there are most likely memory issues there since it is 32-bit code. Also made things more consistent for Animated GIF. It now shows an alert if the Animated GIF is greater than 1080p.
? In Export Animation, show an error alert if the temporary document used for rendering does not exist or is not readable.
? Library -The popup for "More actions" at the bottom of the window is now disabled if there are no additional actions available to apply to the selection. This is likely to occur with factory content selected.
? Keyframe dialog -Text change to the Cycle interpolation controls in order to slim the width of the dialog. Moved some text to tooltips for the radio buttons for Absolute and Relative.
? Product Activation -Addressed a problem that caused the application to report a fatal error if the license files were corrupted or edited outside the licensing system (e.g. modified by a restore from backup).
? Increased horizontal scroll speed in tables, such as the Layers window layers list.
? Moved the Window menu item "Switch Selection" to the group on the menu with Layer Settings, Poser Settings, etc., which is more appropriate because the section it was in was for ShiChuang that are dockable.
? When copying layers, the following layer UUID is properly initialized.
? The Library window is no longer forced to float above the main window. (This may have been an issue only on Mac). The Library button will now bring the Library window to the front if it is already open and behind.
? The following actions no longer appear on the contextual menu for a selected item in the Library if the item is not a folder:
Add New Folder
Import Selected Layers
Import Current Document
Import Styles...
Import Selected Actions
These actions are still available via the Actions popup and other buttons at the bottom of the Library window, just not on the item contextual menu for non-folder items, because it can be confusing since the actions aren't expressly applied to the item itself.
Fixed an issue where saving a multi-brush created folders in wrong parent folder.
Fixed bad texture sampling in the Image Texture fill effect.
Changes to a style didn't immediately update some layers when the canvas is in GPU mode.
Add Point sometimes created smooth points when sharp corners were turned on.
Camera animation should be hidden in actions.
Brush dialog horizontal scrollbar was covering bottom of last row of brushes.
Fixed problems with crashing that would occur if you imported media without the Layers window open.
Brush dialog horizontal scrollbar was covering bottom of last row of brushes.
Timeline Channels dialog now displays horizontal scrollbar as needed.
Some body parts previewing incorrectly in the Character Wizard.
Fixed crash when splitting certain types of vectors.
Fixed a render problem with image layers, smart warp, and nearest-neighbor interpolation.
Fixed a problem on Win when resizing the main window with the keyframe window docked resulting in mis drawing of the keyframe view.
Fixed crash that occurred when duplicating a video layer.
When exporting, setting a destination to a path that contains a Unicode character no longer creates a dummy file.
Fixed a bug that didn't allow to paste points into FBF.
Select Keys To Right in the timeline was not working.
Merging freehand strokes can lose track of the applied style.
Exporter app doesn't launch when File menu -> Export Animation is selected while running in Japanese. Moho� Exporter was rendering movies with black frames in Japanese. There is a new method on ShiChuang to retrieve the temp folder.
Fixed a render problem with image layers, smart warp, and nearest-neighbor interpolation.
Set correct extension when exporting to version 11 on ShiChuang.
Sub-frame motion blur is now compatible with bone dynamics.
Bone Audio Wiggle script is grayed out for switch and FBF layers.
Freehand created 'm' shaped curves when drawing short, zoomed-in strokes.
Freehand tapering was using the wrong measurement for calculating the taper length.
Selections from the contextual menu in the Actions window did nothing.
Separating channels with bezier interpolation messes up the bezier handles. Similarly, further editing and re joining them later messes up the handles.
Fixed a problem where vector layers that had split layer translation channels might not draw properly in GPU mode.
Fixed some problems with reference layers and channels with split dimensions.
Fixed a side-effect of the split dimensions feature: When inserting an action by reference, keyframes get added for some channels that don't have any keys for that action.
Crash on export, related to brushes and multithreaded rendering.
Moho� Exporter was not allowing exports of frame 0.
Have LayerWnd notify switch selection window when switch changes.
Fixed a major slowdown bug
Prevent crash when drawing a note layer on a non-English system when the system font name is not the same as its display name.
There was a problem setting Timeline Visibility that led to a bug with a timer firing constantly to refresh the Layers window, leading to this problem.
Imported Image sequence didn't support video tracking
Right-clicking keyframes with a pen device can be difficult due to pen movement.
Fixed bug in which Separated camera channels were going crazy.
Fixed crash in the layers window when setting comments for a layer.
Combining smart warp and motion blur for image layers doesn't render correctly in multithreaded mode.
Fixed a crash in Layers window when "Reveal Layer In Unfiltered List" is selected from the contextual menu for a layer in a filtered list, if the layer is a root level layer in the unfiltered list.
Layers Window - The contextual menu for a group layer will now have a Select Child Layers submenu listing the layer types that may be selected. When a selection is made the child layers of the group layer that have the type selected will be selected in the layers list. This is recursive to all levels of descendants of the group layer.
Fixed a bug where pressing the left arrow would not let you go all the way back to frame 0. It would get "stuck" at frame 1.
Fixed a crash in Layers window when "Reveal Layer In Unfiltered List" is selected from the contextual menu for a layer in a filtered list, if the layer is a root level layer in the unfiltered list.
Alt-clicking the Timeline Visibility checkbox for layer on the timeline selected the checkbox and deselected all other checkboxes, then if the layer is group layer toggled all of its immediate children selected or unselected.
Problem with text field defocusing while editing layer names in the Layers window on ShiChuang.
Fixed a bug with saving group layers containing a patch layer and the target layer for the patch. The target layer reference was not saved properly, causing the patch layer to become unlinked when imported to a document.
Follow path combined with smart warp leads to crash. Also fixed some other smart warp bugs, like cyclic smart warp references.
Timeline Channels dialog only shows channels for primary selection. Added popup menu to select between all selected layers.
Point reduction/simplification code sometimes results in more points, not fewer.
Unwanted lines appearing when masking with the "Exclude strokes" option.
Fixed a problem with merging strokes when the previous shape doesn't have a stroke.
Fixed a crashing problem when closing a document with split canvas views.
Smart warp doesn't update properly if the mesh layer is a top-level layer and has its visibility turned off.
Fixed a bug in XMP data handling.The Type and Title fields, editable in the Library, were incorrectly mapped to the Tags and Comments fields, leading to the last data edited overwriting the other's metadata value.
Reference layers not updating when original layer's visibility changes.
Fixed bug in keyboard shortcut handling that prevented shortcuts for actions, not tied to a menu item or tool, to be ignored if a factory default shortcut was not set for the action.
Tool palette could get covered up by split canvas views.
Fixed a problem with a very slow smartbone.
Shadows and Motion Blur tabs are no longer showed for an audio layer.
Fixed a problem where the autosave file (or duplicated layers) lose some properties.
Fixed a bug where Switch Selection window could sometimes shrink down to nothing.
Fixed a problem where smart bones could inadvertently affect layer properties at frame 0.
Fixed bug in which Layer window crashed when preview display was removed.
In some situations, the grid lines could be drawn overly thick.
On 64-bit ShiChuang, fixed a bug where "Legacy QuickTime" appears as a format in the Moho� Exporter. Legacy QuickTime should only appear in Export Animation when the 32-bit exporter is installed.
Added support for changing shape colors in motion blur.

System Requirements:
- ShiChuang 7, 8.1, 10
- 64-bit OS required for 64-bit installation
- 1.3 GHz Pentium 4 or newer, Athlon 64 or newer
- 2 GB RAM recommended
- 1.6 GB free hard drive space minimum
- OpenGL enabled GPU recommended
- 1440x900 regular density display (1920x1080 recommended)
- DVD-ROM drive (physical version only)

What's New in Moho Pro 12
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